2015 – Now : Virtual Reality Research

Designing holographic user interfaces made me interested to be a UX/UI researcher for Virtual/Augmented/Mixed Realities. Therefore, I started my Ph.D. at iSpace lab, Simon Fraser University, to improve my design skills and learn how to perform usability tests and evaluation experiments. As a Ph.D. student, I’ve designed several VR interfaces and evaluated their user experience comparing to standard interfaces using mixed research methods, including both qualitative research methods to seek individual user’s feedback and quantitative research methods for the overall evaluation of the interface. The main focus of my studies is designing VR travel interfaces, which can be used by home users for daily VR applications such as first-person shooter gaming, architectural walkthrough, flying, driving, etc.


Sparse Peripheral Display: Augmenting the field-of-view of
Head-Mounted Displays
(2017)

This project is in collaboration with Microsoft Research to evaluate the newer version of Sparse Peripheral Display and the resulting paper was submitted
to IEEE VR (2018) by me as the main author.


Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation (2017)

HCI International Conference Paper

Models and Representation in Spatial Cognition Workshop Poster


Swivel-Chair: Evaluating Seated Full-Rotational Interfaces
for Virtual Reality Navigation
(2017)

SAVR Conference Paper


Comparing Leaning-based Motion Cueing Interfaces
for Virtual Reality Locomotion
(2017)

IEEEVR Conference poster

3DUI Conference Paper


Swivel-360: Designing a novel interface for VR locomotion (2016)

Presentation at Consumer VR conference 


Helicopter (UAV) control using Leap Motion vs. dual joystick
with the Christie flight simulator (2015)


Evaluating Self-Motion Illusion with a New Embodied Interface
for Navigation in Virtual Environments
 (2015)

Presentation


Using virtual environments as a simulation platform to analyze the evolution of regenerative developments (2015)

Journal Paper


NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality (2015)

Conference Paper


View dependent desktop-based 3D Graphics by head tracking
using TrackIR vs. Microsoft Kinect (2015)