{"id":41,"date":"2015-09-11T08:43:14","date_gmt":"2015-09-11T08:43:14","guid":{"rendered":"http:\/\/graphicboxlab.com\/amhashemian\/wordpress\/?page_id=41"},"modified":"2025-09-22T06:55:38","modified_gmt":"2025-09-22T10:55:38","slug":"game-design-experiences","status":"publish","type":"page","link":"https:\/\/hashemian.ca\/index.php\/game-design-experiences\/","title":{"rendered":"2015 &#8211; 2022: Virtual Reality Research"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2015\/09\/VR.png\"><img loading=\"lazy\" class=\"alignnone wp-image-332 size-full\" src=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2015\/09\/VR.png\" alt=\"\" width=\"495\" height=\"289\" srcset=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2015\/09\/VR.png 495w, https:\/\/hashemian.ca\/wp-content\/uploads\/2015\/09\/VR-300x175.png 300w\" sizes=\"(max-width: 495px) 100vw, 495px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Designing holographic user interfaces made me interested in being a UX\/UI researcher for Virtual\/Augmented\/Mixed Realities. Therefore, I started my Ph.D. at <a href=\"http:\/\/ispace.iat.sfu.ca\/\">iSpace lab<\/a>, Simon Fraser University, to improve my design skills and learn how to perform usability tests and evaluation experiments. During my Ph.D., I designed several VR user interfaces using various sensors and evaluated their user experience compared to standard interfaces using mixed research methods, including both <em>qualitative<\/em> research methods to seek individual user feedback and\u00a0<em>quantitative<\/em> research methods for the overall evaluation of the interface. The main focus of my research was designing travel interfaces in VR\/Metaverse applications, which can be used by home users in first-person shooter gaming, architectural walkthrough, flying, driving, etc.<\/p>\n<hr \/>\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">My PhD Defense Presentation<\/span><\/em><\/strong><em><span style=\"color: #0000ff;\"><span style=\"color: #000000;\"> (2023)<\/span><\/span><\/em><\/p>\n<p><iframe loading=\"lazy\" title=\"Abraham Hashemian&#039;s PhD defense Presentation\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/ecIU3NIsV5U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3 class=\"item-title\" style=\"text-align: center;\"><a class=\"md-primoExplore-theme full-view-mouse-pointer\" tabindex=\"-1\" href=\"https:\/\/sfu-primo.hosted.exlibrisgroup.com\/primo-explore\/fulldisplay?docid=01SFUL_ALMA51445263880003611&amp;context=L&amp;vid=SFUL&amp;lang=en_US&amp;tab=default_tab\" data-emailref=\"01SFUL_ALMA51445263880003611\"><span data-field-selector=\"::title\"><span dir=\"auto\">Providing embodied self-motion cues<br \/>\nimprove flying and ground-based locomotion experience and performance<\/span><\/span><\/a><\/h3>\n<hr \/>\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">Leaning-based interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller<\/span><\/em><\/strong><em><span style=\"color: #0000ff;\"><span style=\"color: #000000;\"> (2024)<\/span><\/span><\/em><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/ieeexplore-ieee-org.proxy.lib.sfu.ca\/document\/9629264\">IEEE Transactions of Visualization and Computer Graphics Journal Paper<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks<\/span><\/em><\/strong><em><span style=\"color: #0000ff;\"><span style=\"color: #000000;\"> (2021)<\/span><\/span><\/em><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/ieeexplore-ieee-org.proxy.lib.sfu.ca\/document\/9629264\">IEEE Transactions of Visualization and Computer Graphics Journal Paper<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation<\/span><\/em><\/strong><em><span style=\"color: #0000ff;\"><span style=\"color: #000000;\">\u00a0(2021)<\/span><\/span><\/em><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.frontiersin.org\/articles\/10.3389\/frvir.2021.730334\/full\">Frontiers in Virtual Reality Journal Paper<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\">\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">HeadJoystick: Improving Flying in VR using a<br \/>\nNovel Leaning-Based Interface<\/span><\/em><\/strong><em><span style=\"color: #0000ff;\"><span style=\"color: #000000;\">\u00a0(2020)<\/span><\/span><\/em><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/vc.inf.h-bonn-rhein-sieg.de\/basilic\/Publications\/2020\/HLAKR20\/Hashemian2020.pdf\">IEEE Transactions of Visualization and Computer Graphics Journal Paper<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">Sparse Peripheral Display:\u00a0Augmenting the field-of-view of<br \/>\nHead-Mounted Displays<\/span><\/em><\/strong><span style=\"color: #0000ff;\"><span style=\"color: #000000;\"> (2017)<\/span><\/span><strong><em><span style=\"color: #0000ff;\"><br \/>\n<\/span><\/em><\/strong><\/p>\n<p style=\"text-align: center;\">This project is in collaboration with Microsoft Research to evaluate\u00a0the newer version of\u00a0<a href=\"http:\/\/www.freepatentsonline.com\/y2017\/0285344.html\">Sparse Peripheral Display<\/a> and the resulting paper\u00a0was submitted<br \/>\nto IEEE VR (2018) by me as the main author.<\/p>\n<hr \/>\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">Leaning-Based 360\u00b0 Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation<\/span><\/em><\/strong><em><span style=\"color: #0000ff;\"><span style=\"color: #000000;\"> (2017)<\/span><\/span><\/em><\/p>\n<p><iframe loading=\"lazy\" title=\"HCI International Conference Presentation - Vancouver 2017\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/7IT9EODJn3c?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-319-57987-0_2\">HCI International Conference Paper<\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/drive.google.com\/file\/d\/0B3ZCPNE3gkfDNDUzY1l3MHM2WTA\/view?usp=sharing\">Models and Representation in Spatial Cognition Workshop Poster<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><span style=\"color: #3366ff;\"><em><strong><span style=\"color: #0000ff;\">Swivel-Chair: Evaluating Seated Full-Rotational Interfaces<br \/>\nfor Virtual Reality Navigation<\/span><\/strong><\/em><span style=\"color: #0000ff;\"><span style=\"color: #000000;\"> (2017)<\/span><\/span><\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"SAVR Presentation - Vancouver 2017\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/5fFYz3QkUDY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/drive.google.com\/file\/d\/0B3ZCPNE3gkfDYVFhUTJ5bXNxSTg\/view?usp=sharing\">SAVR Conference Paper<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><em><strong><span style=\"color: #0000ff;\">Comparing\u00a0Leaning-based Motion Cueing Interfaces<br \/>\nfor Virtual Reality Locomotion<\/span><\/strong><\/em><span style=\"color: #000000;\"> (2017)<\/span><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/ieeexplore.ieee.org\/abstract\/document\/7892253\/\">IEEEVR\u00a0Conference poster<\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/home.inf.h-brs.de\/~ekruij2m\/kitson_3dui2017.pdf\">3DUI Conference Paper<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><em><strong><span style=\"color: #0000ff;\">Swivel-360: Designing a novel interface for VR locomotion\u00a0<\/span><\/strong><\/em>(2016)<\/p>\n<p><iframe loading=\"lazy\" title=\"Swivel-360 presentation at Consumer VR conference (May 14th 2016)\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/iLtR5zVqIFI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\"><em>Presentation at Consumer VR conference\u00a0<\/em><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><span style=\"color: #0000ff;\"><em><strong><span style=\"color: #0000ff;\">Helicopter (UAV) control using Leap Motion vs. dual joystick<br \/>\n<\/span><\/strong><\/em><\/span><span style=\"color: #0000ff;\"><em><strong><span style=\"color: #0000ff;\">with the Christie flight simulator<\/span><\/strong><\/em><\/span> (2015)<img loading=\"lazy\" class=\"alignnone  wp-image-344\" src=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/IMG_0615-300x225.jpg\" alt=\"\" width=\"638\" height=\"478\" srcset=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/IMG_0615-300x225.jpg 300w, https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/IMG_0615.jpg 640w\" sizes=\"(max-width: 638px) 100vw, 638px\" \/><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/ispace.iat.sfu.ca\/project\/motion-seats-for-vr\/\">Project Details<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><em><strong><span style=\"color: #0000ff;\">Evaluating Self-Motion Illusion with a New Embodied Interface<br \/>\nfor Navigation in Virtual Environments<\/span><\/strong><\/em>\u00a0(2015)<\/p>\n<p><iframe loading=\"lazy\" title=\"Abraham Hashemian Presentation\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/Tf8yWQXrMbc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\"><em>Presentation<\/em><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><em><strong><span style=\"color: #0000ff;\">Using virtual environments as a simulation platform to analyze the evolution of regenerative developments<\/span><\/strong><\/em> (2015)<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.omicsonline.com\/open-access\/a-critical-approach-for-evolution-analysis-in-regenerative-developments-2090-%204908-1000119.php?aid=59785\">Journal Paper<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><em><strong><span style=\"color: #0000ff;\">NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality<\/span><\/strong><\/em> (2015)<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/dl.acm.org\/citation.cfm?id=2788940.2788956\">Conference Paper<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><em><strong><span style=\"color: #0000ff;\">View dependent desktop-based 3D Graphics\u00a0<\/span><\/strong><\/em><em><strong><span style=\"color: #0000ff;\">by\u00a0head tracking<br \/>\n<\/span><\/strong><\/em><em><strong><span style=\"color: #0000ff;\">using\u00a0TrackIR vs. Microsoft Kinect<\/span><\/strong><\/em> (2015)<\/p>\n<p><iframe loading=\"lazy\" title=\"View-Dependent Desktop Graphics\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/RP7r5xMWkQY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Designing holographic user interfaces made me interested in being a UX\/UI researcher for Virtual\/Augmented\/Mixed Realities. Therefore, I started my Ph.D. at iSpace lab, Simon Fraser University, to improve my design skills and learn how to perform usability tests and evaluation &hellip; <a href=\"https:\/\/hashemian.ca\/index.php\/game-design-experiences\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"onecolumn-page.php","meta":[],"_links":{"self":[{"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/pages\/41"}],"collection":[{"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/comments?post=41"}],"version-history":[{"count":13,"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/pages\/41\/revisions"}],"predecessor-version":[{"id":503,"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/pages\/41\/revisions\/503"}],"wp:attachment":[{"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/media?parent=41"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}