{"id":364,"date":"2021-12-06T23:06:12","date_gmt":"2021-12-07T04:06:12","guid":{"rendered":"http:\/\/hashemian.ca\/?page_id=364"},"modified":"2025-09-22T07:20:55","modified_gmt":"2025-09-22T11:20:55","slug":"xr-industry","status":"publish","type":"page","link":"https:\/\/hashemian.ca\/index.php\/xr-industry\/","title":{"rendered":"2017 &#8211; Now: Game Industry"},"content":{"rendered":"<p><img loading=\"lazy\" class=\"alignnone size-medium wp-image-472\" src=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2024\/11\/Promersive-198x300.jpg\" alt=\"\" width=\"198\" height=\"300\" srcset=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2024\/11\/Promersive-198x300.jpg 198w, https:\/\/hashemian.ca\/wp-content\/uploads\/2024\/11\/Promersive.jpg 499w\" sizes=\"(max-width: 198px) 100vw, 198px\" \/> <img loading=\"lazy\" class=\"alignnone size-medium wp-image-356\" src=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/verticalgamecover6x9-03-200x300.png\" alt=\"\" width=\"200\" height=\"300\" srcset=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/verticalgamecover6x9-03-200x300.png 200w, https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/verticalgamecover6x9-03.png 600w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><img loading=\"lazy\" class=\"alignnone size-medium wp-image-355\" src=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/library_capsule_english-200x300.png\" alt=\"\" width=\"200\" height=\"300\" srcset=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/library_capsule_english-200x300.png 200w, https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/library_capsule_english.png 600w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/p>\n<p style=\"text-align: justify;\">Since 2017, I have been creating XR (VR\/AR) commercial products such as educational VR games and user interfaces, as well as AR applications. I founded NeoXReality Inc in 2020 to develop VR applications with an amazing team from all over the world including Canada (researchers, UX\/UI designers, developers), Iran (2D\/3D artists, musicians), India (e.g., animators, visual effects, developers), and France (e.g., motion capture) to create high-quality low-cost XR commercial products. In July 2021, I joined Enerkeen Inc. as VP of immersive Visualization and started developing an AR application &#8211; called <a href=\"https:\/\/youtu.be\/h5HFvWpuEp4\">Promersive<\/a> to show underground pipelines on a wide range of platforms. I designed and <a href=\"https:\/\/patents.google.com\/patent\/WO2022061468A1\/en?inventor=seyedebrahim+Hashemian&amp;oq=seyedebrahim+Hashemian\">patented<\/a> a user interface for traveling in Metaverse VR applications &#8211; called HeadJoystick, as part of my Ph.D. research. In September 2022, I joined <a href=\"https:\/\/www.utherverse.io\/\">Utherverse Digital Inc.<\/a> as a senior Unity developer to research and develop Metaverse software architecture.<\/p>\n<hr \/>\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">Promersive AR<\/span><\/em><\/strong><em><span style=\"color: #0000ff;\"><span style=\"color: #000000;\"> (2021-2022)<\/span><\/span><\/em><\/p>\n<p><iframe loading=\"lazy\" title=\"Promersive App Demo\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/h5HFvWpuEp4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Promersive App was developed as a project for Enerkeen company to inspect underground pipelines using AR on multiple platforms. You can watch its demo on <a href=\"https:\/\/youtu.be\/yVv5dekgl_M\">Microsoft HoloLens<\/a>, <a href=\"https:\/\/youtu.be\/A7WJTPdM8-M\">iPhone<\/a>, and <a href=\"https:\/\/youtu.be\/KHUzXRWJo60\">Android<\/a>. You can also try its simple web version for <a href=\"https:\/\/mabioca.com\/bruce-power\/\">mobile<\/a> or advanced web version for <a href=\"https:\/\/mabioca.com\/PromersiveWebgl\/\">desktop<\/a>.<\/p>\n<hr \/>\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">WHMIS 2015 VR<\/span><\/em><\/strong><em><span style=\"color: #0000ff;\"><span style=\"color: #000000;\"> (2020-2021)<\/span><\/span><\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" class=\"alignnone  wp-image-356\" src=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/verticalgamecover6x9-03-200x300.png\" alt=\"\" width=\"292\" height=\"439\" srcset=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/verticalgamecover6x9-03-200x300.png 200w, https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/verticalgamecover6x9-03.png 600w\" sizes=\"(max-width: 292px) 100vw, 292px\" \/><\/p>\n<p style=\"text-align: justify;\">WHMIS 2015 VR is a highly realistic VR training app (Available on <a href=\"https:\/\/store.steampowered.com\/app\/1849070\/WHMIS_2015_VR\/\">Steam<\/a>) about how to handle hazardous (e.g., corrosive, flammable, etc.) products and their accidents (e.g., fire, body spill, and eye spill) in workplaces such as a school lab, construction site, and warehouses. WHMIS 2015 VR provides comprehensive information details with over 1200 pages of information about +30 hazardous products.<\/p>\n<p><iframe loading=\"lazy\" title=\"WHMIS (2015) VR: Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/zr5PfiTqeTk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\">WHMIS 2015 VR Trailer<\/p>\n<hr \/>\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">Galactic Protection Squad | Episode 1<\/span><\/em><\/strong> (2017-2020)<\/p>\n<p><img loading=\"lazy\" class=\"wp-image-355 aligncenter\" src=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/library_capsule_english-200x300.png\" alt=\"\" width=\"297\" height=\"446\" srcset=\"https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/library_capsule_english-200x300.png 200w, https:\/\/hashemian.ca\/wp-content\/uploads\/2021\/12\/library_capsule_english.png 600w\" sizes=\"(max-width: 297px) 100vw, 297px\" \/><\/p>\n<p style=\"text-align: justify;\">Galactic Protection Squad | Espisode 1 (GPS-1) is a VR educational game (Available on <a href=\"https:\/\/store.steampowered.com\/app\/1231640\/Galactic_Protection_Squad__Episode_1\/\">Steam<\/a> and <a href=\"https:\/\/www.viveport.com\/04ee0f4e-6ec2-44fb-9c8c-3b1c5b2591f0\">Viveport<\/a>) for learning fraction concepts through a sci-fi escape-room game. In this game, players explore a huge space station with over 16000 square feet in 5 floors and 25 sections\/rooms to solve puzzles using Star-Trek-like holographic terminals without any loading bar\/screen. In GPS-1, players would experience how beautiful yet fragile are habitatble earth-like planets to find an intrinsic motivation for saving them by understanding their ecosystemic balance through fractions&#8217; concepts.<\/p>\n<p><iframe loading=\"lazy\" title=\"Galactic Protection Squad Gameplay (Level 7)\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/hEi76Nhuddw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\">GPS-1 gameplay video of level 7 demonstrating the level of details<\/p>\n<hr \/>\n<p style=\"text-align: center;\"><strong><em><span style=\"color: #0000ff;\">HeadJoystick User Interface Patent<\/span><\/em><\/strong> (2018-2021)<\/p>\n<p><iframe loading=\"lazy\" title=\"HeadJoystick Walking\/Driving\/Flying Demo\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/MJW_0YXfWtg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\">HeadJoystick is a <a href=\"https:\/\/patents.google.com\/patent\/WO2022061468A1\/en?inventor=seyedebrahim+Hashemian&amp;oq=seyedebrahim+Hashemian\">patented<\/a> VR travel interface for walking, driving, and flying in VR. Using HeadJoystick allows the user to freely look around and use their hands for interaction.<\/p>\n<p style=\"text-align: justify;\">Using handheld controllers for traveling (e.g., walking\/running, driving, and flying) in VR reduces the believability of travel and leads to disorientation and motion sickness. To address these challenges, several natural travel interfaces (e.g., driving\/flight simulators, walking treadmills, walking in place) have been designed and researched, but they usually can not replace the handheld controllers for major VR users in a wide range of travel scenarios, such as flying, driving, and running\/walking.<\/p>\n<p style=\"text-align: justify;\">During my PhD research, I designed several travel interfaces for VR travel and conducted several user studies with different tasks to evaluate them in a wide range of travel scenarios. My research has led to the invention of a VR travel interface &#8211; called HeadJoystick, where the user simply moves his\/her head as a joystick handle toward the target direction to control their speed. More than 100 users evaluated and preferred HeadJoystick over handheld controllers in terms of believability, disorientation, motion sickness, accuracy\/precision, and several other factors in a wide range of flying, driving, running\/walking scenarios. Here are some of our published tasks for comparing HeadJoystick versus Controller:<\/p>\n<p><iframe loading=\"lazy\" title=\"Flying in VR with Head Joystick\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/zVOdu2ARV54?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/vc.inf.h-bonn-rhein-sieg.de\/basilic\/Publications\/2020\/HLAKR20\/Hashemian2020.pdf\">HeadJoystick&#8217;s accuracy test study for flying in VR (2020)<\/a><\/p>\n<p><iframe loading=\"lazy\" title=\"3D Navigation Search Task Demo\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/xzTR_8sfZXA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.frontiersin.org\/articles\/10.3389\/frvir.2021.730334\/full\">HeadJoystick&#8217;s disorientation test for flying in VR (2021)<\/a><\/p>\n<p><iframe loading=\"lazy\" title=\"Racing Task using Head Joystick\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/OzIoXFQwb0Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/ieeexplore-ieee-org.proxy.lib.sfu.ca\/document\/9629264\">HeadJoystick&#8217;s test for driving in VR (2021)<\/a><\/p>\n<p><iframe loading=\"lazy\" title=\"Brake Study using Head Joystick\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/5FeRd8uoYVI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/ieeexplore-ieee-org.proxy.lib.sfu.ca\/document\/9629264\">HeadJoystick&#8217;s test for walking\/running toward a target in VR (2021)<\/a><\/p>\n<p><iframe loading=\"lazy\" title=\"Follow the Path Task using Head Joystick\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/x74YAMd18qU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/ieeexplore-ieee-org.proxy.lib.sfu.ca\/document\/9629264\">HeadJoystick&#8217;s test for walking\/running to follow a path in VR (2021)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since 2017, I have been creating XR (VR\/AR) commercial products such as educational VR games and user interfaces, as well as AR applications. I founded NeoXReality Inc in 2020 to develop VR applications with an amazing team from all over &hellip; <a href=\"https:\/\/hashemian.ca\/index.php\/xr-industry\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"onecolumn-page.php","meta":[],"_links":{"self":[{"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/pages\/364"}],"collection":[{"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/comments?post=364"}],"version-history":[{"count":39,"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/pages\/364\/revisions"}],"predecessor-version":[{"id":507,"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/pages\/364\/revisions\/507"}],"wp:attachment":[{"href":"https:\/\/hashemian.ca\/index.php\/wp-json\/wp\/v2\/media?parent=364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}